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Ultimate empire at war
Ultimate empire at war













ultimate empire at war

Assorted building pads litter the playing field in both space and land battles. Unlike in Galactic Battlegrounds, shields form an actual barrier that must be penetrated and protects bases from any artillery and bombing runs, providing the artillery or bombers don't enter the shield's radius. Ground to space weapons (like the Ion cannon and Hypervelocity gun) can be used during space tactical battles. They can call in air strikes if they have Bombers in orbit (or capital ships for the Galactic Empire).

ultimate empire at war

Attackers have their advantages as well though. There are different advantages and disadvantages to being an attacker or defender.Īttackers must secure control points to increase the number of units they can land and they must, while Defenders may deploy up to 10 units on a planet immediately, as long as they own a landing point. Whoever controls the planet's surface, controls the planet itself and is the defender. Controlling worlds increases a player's cash flow and provide unique bonuses for each planet (e.g.discounted prices for units, special unit available for production, reduced damage to certain units)īattles are carried out both on a planet and in space above the planet. Players are granted resources based on how many planets the player controls instead of building workers, getting resources, and buying individual units. The game features a brand new style of play to make the game much more realistic.

  • 15 Inconsistencies with established canon.
  • The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.The Eras include: The Old Republic (25,000 BBY - 1,000 BBY), when the two major forces in the galaxy are the Republic and the Sith Rise of the Empire (1,000 BBY - 0 BBY), when the Galactic Republic and Confederacy of Independent Systems are the two major forces the Rebellion era (0 BBY - 4 ABY), which is already covered in the game the New Republic Era (5 ABY - 25 ABY), when the New Republic takes over from the Rebellion, and the Imperial Remnants oppose them. Players will have a chance to take control of the Dark Side or Light Side in a galactic campaign in each era, as well as the ability to train the Sith as the Dark Side, or Jedis as the Light Side.

    ultimate empire at war

    The mod includes new heroes, units, buildings, technologies, planets, and weapons. The Ulimate Empire at War mod aims to bring the eras, or periods of time, to the game that were not in the original release of Empire at War.















    Ultimate empire at war