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Assorted building pads litter the playing field in both space and land battles. Unlike in Galactic Battlegrounds, shields form an actual barrier that must be penetrated and protects bases from any artillery and bombing runs, providing the artillery or bombers don't enter the shield's radius. Ground to space weapons (like the Ion cannon and Hypervelocity gun) can be used during space tactical battles. They can call in air strikes if they have Bombers in orbit (or capital ships for the Galactic Empire).
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Attackers have their advantages as well though. There are different advantages and disadvantages to being an attacker or defender.Īttackers must secure control points to increase the number of units they can land and they must, while Defenders may deploy up to 10 units on a planet immediately, as long as they own a landing point. Whoever controls the planet's surface, controls the planet itself and is the defender. Controlling worlds increases a player's cash flow and provide unique bonuses for each planet (e.g.discounted prices for units, special unit available for production, reduced damage to certain units)īattles are carried out both on a planet and in space above the planet. Players are granted resources based on how many planets the player controls instead of building workers, getting resources, and buying individual units. The game features a brand new style of play to make the game much more realistic.
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The mod includes new heroes, units, buildings, technologies, planets, and weapons. The Ulimate Empire at War mod aims to bring the eras, or periods of time, to the game that were not in the original release of Empire at War.
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