

I've heard reports that people get stuck in the cryo pods and that others have an issue with Piper never spawning with a combination of Start Me Up and some other mod. Plus, it might not fix other conflicting issues.

All I did was change the flags for three doors instead of being forced to open the console.

I appreciate it but calling it a "gem" is a tad too much. The bugged Vault 111 entrance happened with both.Īfter current Play-through, I will be returning for this mod Used both "Another life" and "Start me up" Tinymind wrote: With well over 5000 hours of Fallout 4 behind me I was keen on another start, naturally :)īut that vault 111 access bug of missing elevator floor and an odd half dome over the elevator forced me away from those alternate start mods.
